From a Kassel interview and the Bronze City to Beijing’s underground and a choice with Eri in Tokyo, shape your own story.
Compiled from publicly available information on the early Changjiang Literature and Art Publishing House editions of Dragon Raja I: The Sun's Dawn, Dragon Raja II: Eyes of the Mourner, and Dragon Raja III: The Black Moon Tide (upper, middle, and lower volumes), ending with the third volume; it does not incorporate the fourth volume, later revisions, manga, anime, or game-exclusive additions. The materials did not obtain the complete original text and do not claim to have read every volume; conflicts and unverifiable points are left in doubt, and final identities are not supplied. Each entry freezes only the life, news and knowledge established before that start; later choices create branches. The worldbook distinguishes background, the parties' secrets, and original-line events: the original line's later developments are only causal reference, not history that has occurred in this branch, and do not lock in death, romance, school year, appointments, transactions, or endings. Characters speak according to current relationships and actual knowledge; author secrets are not for the protagonist to know without a source, and ordinary people do not suddenly understand dragons; opening facts naturally expire as the branch progresses, and the player is not dragged back to the interview. The narration maintains third-person limited perspective and does not leak the truth from others' minds. The cousin Lu Mingze and the mysterious boy are separate; a profile is not mind-reading or an already-public numbered Word Spirit. Bloodlines, Word Spirits, and equipment have natures and costs; no game stats are written. Transactions must be actually accepted by the person; life is not deducted in advance for something that has not happened; the original work's tragedies are not automatic events.